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Vs. Suppressed/Pinned Targets
Vs. Suppressed
You may have noticed that some weapons takes forever to kill troops that are Suppressed and Pinne. This is not because they are lying on the ground and not standing up.
There are modifiers that controls how accurate and how much damage each weapon does to Suppressed and Pinned targets.
And how much suppression will affect Suppressed and Pinned targets.
Heres a list of List of Modifiers
Suppressed/Pinned (S/P)
Accuracy Multiplier (ACC): Used to calculate how accurate a weapon is when targeting S/P targets
Damage Multiplier (DMG): Used to calculate how much damage a weapon do to S/P targets
Suppression Multiplier: (SUP)Used to calculate how much suppression a weapon do to S/P targets
Penetration Multiplier: Only infantry can be suppressed and pinned, penetration plays a very small role, so this is will not be included in this guide.
Vs. Suppressed/Pinned Targets Table
Things happen when your unit is suppressed or pinned.
| Multipliers > |
|
Suppressed |
|
Pinned |
| Target |
|
ACC |
DMG |
SUP |
|
ACC |
DMG |
SUP |
|
|
|
|
|
|
|
|
|
General     |
| Rifles |
|
1 |
1 |
1 |
|
0.75 |
1 |
0.1 |
| Sniper Rifles |
|
1 |
1 |
0.1 |
|
1 |
1 |
0.01 |
| Light-MG |
|
1 |
1 |
1 |
|
0.25 |
0.25 |
0.1 |
| Heavy-MG |
|
1 |
1 |
0.5 |
|
0.25 |
0.25 |
0.1 |
| Hull Coaxial MG |
|
1 |
1 |
0.5 |
|
0.25 |
0.25 |
0.1 |
| Flamethrowers |
|
1 |
1 |
1 |
|
1 |
1 |
1 |
| Infantry ATW / AT Guns |
|
1 |
1 |
1.25 |
|
0.5 |
0.5 |
0.1 |
| Tank Guns |
|
1 |
1 |
1 |
|
0.5 |
0.5 |
0.1 |
| Grenades/Mines/Demoliations |
|
1 |
1 |
1.25 |
|
1 |
1 |
0.1 |
| Mortars |
|
1 |
1 |
0.1 |
|
1 |
0.75 |
0.1 |
| On-Map Artillery |
|
1 |
1 |
1.25 |
|
1 |
0.5 |
0.1 |
| Off-Map Artillery |
|
1 |
1 |
1 |
|
1 |
1 |
1 |
|
|
|
|
|
|
|
|
|
American |
| M3 SMG |
|
0.75 |
1 |
0.2 |
|
0.25 |
0.25 |
0.1 |
| Thompson SMG |
|
1 |
1 |
0.2 |
|
1 |
1 |
0.1 |
| Quad |
|
0.75 |
1 |
1 |
|
0.25 |
0.25 |
0.1 |
| BAR |
|
1 |
1 |
0.4 |
|
0.25 |
0.25 |
0.1 |
| Calliope |
|
1 |
1 |
1.25 |
|
0.5 |
0.5 |
0.1 |
| Strafing Run |
|
1 |
0.75 |
0.1 |
|
1 |
0.8 |
1 |
|
|
|
|
|
|
|
|
|
Wehrmacht |
| Luger |
|
0.75 |
1 |
1 |
|
0.25 |
0.25 |
0.1 |
| MP40 |
|
0.75 |
1 |
0.2 |
|
0.25 |
0.25 |
0.1 |
| MP44 |
|
1 |
1 |
0.2 |
|
0.5 |
0.25 |
0.1 |
| Nebelwerfer/Firestorm/Stuka |
|
1 |
1 |
0.25 |
|
0.5 |
0.5 |
0.1 |
|
|
|
|
|
|
|
|
|
British |
| Webley Revolver |
|
0.75 |
1 |
1 |
|
0.25 |
0.25 |
0.1 |
| Riflegrenade |
|
1 |
1 |
1 |
|
0.75 |
1 |
0.1 |
| Sten SMG |
|
1 |
1 |
0.2 |
|
1 |
1 |
0.1 |
| Vickers Carrier |
|
0.75 |
1 |
0.75 |
|
0.5 |
0.5 |
0.1 |
| Vickers HMG |
|
0.75 |
1 |
1 |
|
0.25 |
0.25 |
0.1 |
| Vickers Emplacement |
|
0.75 |
1 |
1 |
|
0.5 |
0.5 |
0.1 |
|
|
|
|
|
|
|
|
|
Panzer Elite |
| MP44/FG42 |
|
1 |
1 |
0.2 |
|
0.5 |
0.25 |
0.1 |
| Flakvering |
|
1 |
1 |
1.25 |
|
0.75 |
0.5 |
0.1 |
| Panzer IV SB |
|
1 |
1 |
1 |
|
0.5 |
0.5 |
0.1 |
Suppressed/Pinned Units
When your infantry are suppressed, they will fire slower, when your infantry are pinned, they will pretty much stop firing. The multiplier below are applied to the weapons the troops carry.
Obviously only infantry can be suppressed, tank weapons are not included.
Mortar, AT and FlaK guns do not receive the penalty when the crew is suppressed.
British Emplacements cannot be suppressed.
| For all SMG weapons |
| SMG weapons include MP40, MP44, M3 SMG, M1 Thomospons, Sten SMG, FG42, does not include BAR, LMG and Bren |
| Suppressed Multiplier |
Burst |
0.75 |
| Cooldown |
1.33 |
| Reload |
1 |
| Pinned Multiplier |
Burst |
0.2 |
| Cooldown |
20 |
| Reload |
20 |
| For all rifles, light and heavy MG weapons |
| Includes Riflegrenade |
| Suppressed Multiplier |
Burst |
1 |
| Cooldown |
1.33 |
| Reload |
1 |
| Pinned Multiplier |
Burst |
0.2 |
| Cooldown |
20 |
| Reload |
20 |
| |