Experience Points and Command Points



Experience Points (XP)


You will gain experiences (xp) points when you build structures, kill or lose units during the game. Research, building regular units will not give you xp.

Build Multiplier: 0.083
Kill Multiplier: 0.055
Loss Multiplier: 0.0275

For example, a sniper cost 340 manpower, when he is killed.
340x0.055=18.7xp 19xp is gained by your opponent.
340x0.02754=9.3636xp 9xp is gained by you.

For example, each stormtrooper is listed as 85 manpower, the call-in price is NOT the true cost of the unit. when he is killed.
85x0.055=4.675xp 5xp is gained by your opponent.
85x0.02754=2.3409xp 2xp is gained by you.

For example, each mine cost 25 munitions to build, when it is built.
25x0.083=2.075xp 2xp is gained by you.

If there are other types of resources involved, simply add them together
(Manpower+Munitions+Fuel) x Multiplier = xp

Just to clarify, the raw xp value is rewarded, only the onscreen text is rounded to the whole number.

You will also gain xp by destroying wrecks.
Each wreck has a munition cost associated with it, it is the maximum amount of muntion pioneers can salvage.
Below is a chart for all wrecks and munitions.

Wehrmacht Panzer Elite
Wreck Name Munitions Wreck Name Munitions
Motorcycle 20 Kettenard 50
50mm PaK38 25 SdKfz 22x 50
Nebelwerfer 40 Light Halftrack 60
Flak 88 45 AT Halftrack 60
Halftrack 75 Mortar Halftrack 60
Puma 75 Vampire Halftrack 60
StuG/StuH 55 Munitions Halftrack 60
Ostwind 65 Flak88/Flakvierling 45
Panzer IV 65 Marder III 60
Panther 85 Berge Tiger 105
Tiger 105 Panzer IV SB 65
King Tiger 105 Panther 85
Heter 75
Jagdpanther 115
Wirbelwind 80
Hummel 75
Henschel 50
American British
Wreck Name Munitions Wreck Name Munitions
Jeep 20 Bren Carrier 20
57mm AT 20 Stuart 40
105mm Howitzer 45 Tetrarch 40
M3 Halftrack 40 Cromwell (All) 65
M8 Greyhound 40 Churchill (All) 65
Sherman (All) 65 Priest 65
Tank Destroyer 65 Sherman Firefly 65
M26 Pershing 65 Glider 50
P47 Thunderbolt 105

To calculate the xp after the wreck has been destroyed, use Kill Multiplier 0.055 x [munitions] = xp

xp is also gained over time by capturing points. 0.01xp per second per captured point. (Exclude Victory Point)


Command Points (CP)


Consider Command Points (CP) your pool for xps.
From 0CP to 1CP you will need 60xp
From 1CP to 2CP you will need 60xp
From 2CP to 3CP you will need 80xp
From n+1 CP to n+2 CP you will need 80xp (n>1)

0 CP = 0xp
1 CP = 60xp
2 CP = 60xp+60xp
3 CP = 60xp+60xp+80xp
4 CP = 60xp+60xp+80xp+80xp

If you have 3CP or higher and use 1CP, you will lose 80xp
If you have 2CP or lower and use 1CP, you will lose 60xp

For example:
If you have 3.5CP (60+60+80+40) and use 2CP, you will lose 80xp+60xp and end up with 1.66CP (60+40)
If you have 2.75CP (60+60+60) and use 1CP, you will lose 60xp and still have 2CP (60+60), NOT 1.75CP (60+45)

If you used your CPs and end up with 0CP or 1CP for example, it will reset and the xp required to get to the next CP will be lowered to 60xp
Which means, it is best NOT to stack CPs and wait, your CP should stay below 3 if you want to get the most out of your xps


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