Riflemen


STATISTICS

Riflemen

CoHWiki - Riflemen
Squad Size 6

Armor
Type

Assault Infantry
Health (/man) 55 Critical Infantry
Cost
(/man)
Manpower 45 Weapon Infantry
Population 1 Attack
Ratings
2
Upkeep 0.005 0
Build Time (/man) 6 0
Speed 3 0
Capture Rate 1.5 Reinforce Cost Percentage 60%
Sight 35 Received Accuracy (Retreat) 0.5
Detect Camouflage 7


ABILITIES, UPGRADES AND WEAPONS

American Trench Penalty (ABILITY) Passive
Effect: Panzer Elite Trench Penalty. Click for more detail!
Enable Point (ABILITY) Cost
Free
Effect: Re-enable a point so it can once again be captured.
Construct (ABILITY) Passive
Requirement
Effect: Construct field defences. (Observation Posts only without Defensive Operations)
Throw Grenade (ABILITY) Cost Recharge Requirement
25 15
Effects: The Squad will throw a Mk2 'Pineapple' Grenade.
Throw Sticky Bomb (ABILITY) Cost Recharge Requirement
35 15
Effects: Throw Sticky Bomb

Suppression Fire (ABILITY)

Cost Duration Recharge Requirement
40 15 20
Effects: Suppression Fire can pin Enemy Troops.

Pineapple Grenades (UPGRADE)

Cost Time Requirement
100 40 45
Effects: Equip all Infantry Squads with the Mk2 'Pineapple' Fragmentation Grenade.

Sticky Bombs (UPGRADE)

Cost Time Requirement
80 25 45
Effects: Sticky Bombs are improvized Anti-Tank weapons.

M1918 BAR (UPGRADE)

Cost Time Requirement
200 60 45
Effects: Equip all Riflemen Squads with the BAR. Squads equipped with the BAR can use the Suppression Fire ability.
WEAPONS: Weapons Requirement
M1 Garand Rifle Default Weapon
M1 Carbine Default Squad Leader Weapon
Mk2 'Pineapple' Grenade Requires Grenades Upgrade
Sticky Bomb Requires Sticky Bomb Upgrade
M1918 BAR Requires BAR Upgrade


VETERANCY

VETERANCY Modifier Value Requirement
Accuracy 1.25 8 EXP
Received Accuracy 0.8
Cooldown 0.75 16 EXP
Received Suppression 0.75
Received Damage 0.85
Sticky Bomb Range +6
Accuracy 1.2 32 EXP
Damage 1.5

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