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Royal Canadian Artillery Support
Royal Artillery Support brings advanced abilities, mobile artillery units, and introduces new battlefield artillery doctrines. |
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Forward Observation Officers |
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Supercharge Artillery Rounds |
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2 CP, 150  |
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2 CP |
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Allows Lieutenants and Captains to call in off-map artillery barrages, and the Command Tank can drop smoke to create cover. |
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25 Pounders and mortar emplacements get supercharged shell propellant bags for vastly increased weapon range. |
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Creeping Barrage |
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Overwatch Artillery |
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2 CP, 150  |
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2 CP |
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Howitzers and Priests can fire a series of shells in rapid succession creating a path of destruction. |
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25 Pounders, Priests, and Mortar Emplacements can be set to watch an area for incoming units and barrage them with artillery fire. |
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Priest 105mm SPG |
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Counter Battery |
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3 CP, 625  |
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3 CP |
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A 105mm Howitzer mounted on a lightly Armored Sherman chassis provides mobile fire support. |
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Enables 25 Pounder and Mortar Emplacements to be toggled into Counter Battery, where they will fire back at enemy artillery automatically. |
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Royal Commandos Support
Elite assault troops and tanks can be dropped in by gliders. Recon and artillery support add to the versatility of the Royal Commandos. |
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Glider-borne Commandos |
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Radio Triangulation Detectors |
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3 CP, 510  |
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1 CP |
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Call in a section of elite, Glider-borne Commandos. |
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Infantry units can place Radio Triangulation Detectors to track the movement of enemy units. |
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Tetrarch Tank |
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Ultra Decryption |
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2 CP, 450  |
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1 CP |
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Call in a glider loaded with a Tetrarch Tank. The glider is capable of producing more Tetrarch Tanks. |
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Secret intelligence generated through Ultra Decryption enables British players access to enemy orders. |
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Glider Headquarters |
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Decoy Artillery |
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2 CP, 340  |
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2 CP, 125  |
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Call in a glider Headquarters that can produce Commando Mortar sections, Command Vickers HMG Teams, and PIAT armed tank hunting teams. |
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Grants decoy and artillery barrages. Use them in combination to keep your opponent guessing. |
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Royal Engineers Support
Royal Engineers can improve all defensive emplacements, enable armor to go Hull Down, and call in heavily Armored Churchill tanks. |
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Improved Emplacements |
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Churchill Infantry Tank |
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2 CP |
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3 CP, 600  |
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Royal Engineers use their knowledge of fortifications to reinforce all weapon emplacements to make them more resistant to damage. |
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The lightly armed, but heavily Armored Churchill Tank will support Royal Engineer operations and can also be equipped with a mine plow. |
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Hull Down |
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Churchill AVRE |
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2 CP |
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2 CP, 600  |
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British Tanks are able to improve their defensive capabilities at the cost of mobility. |
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The Churchill AVRE can use its devastating Petard Mortar to smash through enemy obstacles. |
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Improved Command Vehicles |
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Churchill Crocodile |
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2 CP |
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2 CP, 8 800  |
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Command HQs, Field Support Trucks, and Armored Command Trucks can move more quickly and generate more resources. |
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The Churchill Crocodile wields a 6 Pounder gun and a fearsome flame projector. |
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