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Construct (ABILITY) |
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Passive |
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| Effects: Build Defensive Structures |
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Repair (ABILITY) |
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Passive |
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| Effect: Repair damaged buildings and vehicles. |
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Over Repair (ABILITY) |
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Passive |
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| Effect: Over Repair. |
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Enable Point (ABILITY) |
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Cost |
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| Free |
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| Effect: Re-enable a point so it can once again be captured. |
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Creeping Barrage Cover (ABILITY) |
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Passive |
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| Effect: Defensive bonus for Emplacement cover. Click for details. |
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Withdraw to Captain's Position (ABILITY) |
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Cost |
Recharge |
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| Free |
60 |
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| Effect: Withdraw your units to the Captain's current position. |
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PIAT Ambush (ABILITY) |
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Cost |
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Requirement |
35 |
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| Effect: PIAT Ambush will enable PIAT armed Sappers to enter camouflage when using cover. They'll be able to fire several shots before being detected. |
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Demolition Charges (ABILITY) |
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Cost |
Recharge |
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Requirement |
50 |
60 |
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| Effect: Demolitions are effective against Enemy Structures. |
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Projector Infantry Anti Tank (UPGRADE) |
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Cost |
Time |
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75 |
30 |
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| Effect: Sappers are issued PIAT Anti Tank weapons. |
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Expert Engineers (UPGRADE) |
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Cost |
Time |
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75 |
35 |
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| Effect: The Sapper squad specializes in battlefield repair of vehicles and structures. |
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Disposal and Detection Section (UPGRADE) |
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Cost |
Time |
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50 |
20 |
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| Effect: The Sapper squad specializes in mine detection and destroying obstacles with demolitions pack. |
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| WEAPONS: |
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Weapons |
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Requirement |
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Lee Enfield Rifle |
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Default Weapon |
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Projector Infantry Anti Tank |
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PIAT Upgrade |
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Demolitions |
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Disposal and Detection Upgrade |
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