Sappers


STATISTICS

Sappers

CoHWiki - Sappers
Squad Size 4

Armor
Type

Assault Infantry
Health (/man) 60 Critical Infantry
Cost
(/man)
Manpower 80 Weapon Soldier
Population 1 Attack
Ratings
1
Upkeep 0.00313 0
Build Time (/man) 8 0
Speed 3 0
Capture Rate 1 Reinforce Cost Percentage 30%
Sight 35 Received Accuracy (Retreat) 0.5
Detect Camouflage 7
Detected Radius 0


ABILITIES, UPGRADES AND WEAPONS

Construct (ABILITY)

Passive
Effects: Build Defensive Structures

Repair (ABILITY)

Passive
Effect: Repair damaged buildings and vehicles.

Over Repair (ABILITY)

Passive
Effect: Over Repair.

Enable Point (ABILITY)

Cost
Free
Effect: Re-enable a point so it can once again be captured.

Creeping Barrage Cover (ABILITY)

Passive
Effect: Defensive bonus for Emplacement cover. Click for details.

Withdraw to Captain's Position (ABILITY)

Cost Recharge
Free 60
Effect: Withdraw your units to the Captain's current position.

PIAT Ambush (ABILITY)

Cost Requirement
35
Effect: PIAT Ambush will enable PIAT armed Sappers to enter camouflage when using cover. They'll be able to fire several shots before being detected.

Demolition Charges (ABILITY)

Cost Recharge Requirement
50 60
Effect: Demolitions are effective against Enemy Structures.

Projector Infantry Anti Tank (UPGRADE)

Cost Time
75 30
Effect: Sappers are issued PIAT Anti Tank weapons.

Expert Engineers (UPGRADE)

Cost Time
75 35
Effect: The Sapper squad specializes in battlefield repair of vehicles and structures.

Disposal and Detection Section (UPGRADE)

Cost Time
50 20
Effect: The Sapper squad specializes in mine detection and destroying obstacles with demolitions pack.
WEAPONS: Weapons Requirement
Lee Enfield Rifle Default Weapon
Projector Infantry Anti Tank PIAT Upgrade
Demolitions Disposal and Detection Upgrade


VETERANCY

Not Available
See Captain and Lieutenant Files

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