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Construct (ABILITY) |
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Passive |
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| Effects: Build Defensive Structures |
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Deploy Marksman (ABILITY) |
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Cost |
Recharge |
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Requirement |
25 |
25 |
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| Effect: A trained marksman will deliver a single fatal shot to infantry units in the open or garrisoned in buildings or vehicles. |
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Button Enemy Vehicle (ABILITY) |
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Cost |
Recharge |
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Requirement |
25 |
40 |
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| Effect: Accurate fire from the Bren machine gun can shatter weapon sights, vision blocks, drive wheels, and stun enemy crews. |
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Enable Point (ABILITY) |
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Cost |
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| Free |
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| Effect: Re-enable a point so it can once again be captured. |
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Creeping Barrage Cover (ABILITY) |
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Passive |
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| Effect: Defensive bonus for Emplacement cover. Click for details. |
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Rifle Smoke Grenade (ABILITY) |
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Cost |
Recharge |
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Requirement |
25 |
30 |
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| Effect: Rifle grenadiers will fire a few smoke rounds to provide cover for nearby troops, or mask enemy emplacements. |
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Withdraw to Captain's Position (ABILITY) |
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Cost |
Recharge |
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| Free |
60 |
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| Effect: Withdraw your units to the Captain's current position. |
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Recon Element (UPGRADE) |
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Cost |
Time |
Range |
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35 |
20 |
30 |
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| Effect: Upgrades to a faster moving, but more lightly armed recon squad also adds a well trained marksman. |
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Bren Light Machine Gun (UPGRADE) |
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Cost |
Time |
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75 |
30 |
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| Effect: Equip this Squad with a Bren Light Machine Gun. |
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Rifle Grenades (UPGRADE) |
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Cost |
Time |
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75 |
25 |
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| Effect: The infantry section will upgrade their rifles to enable them to fire grenades. |
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| WEAPONS: |
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Weapons |
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Requirement |
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Lee Enfield Rifle |
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Default Weapon |
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Bren Mark II LMG |
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Bren LMG Upgrade |
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Rifle Grenade |
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Rifle Grenade Upgrade |
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