Tommies


STATISTICS

Tommies

CoHWiki - Infantry Section
Squad Size 5

Armor
Type

Assault Infantry
Health (/man) 65 Critical Infantry
Cost
(/man)
Manpower 90 Weapon Soldier
Population 1 Attack
Ratings
2
Upkeep 0.00313 0
Build Time (/man) 7.5 0
Speed 3 0
Capture Rate 1 Reinforce Cost Percentage 38.88%
Sight 35 Reinforce Time Percentage 125%
Detect Camouflage 7 Received Accuracy (Retreat) 0.25


ABILITIES, UPGRADES AND WEAPONS

Construct (ABILITY)

Passive
Effects: Build Defensive Structures

Deploy Marksman (ABILITY)

Cost Recharge Requirement
25 25
Effect: A trained marksman will deliver a single fatal shot to infantry units in the open or garrisoned in buildings or vehicles.

Button Enemy Vehicle (ABILITY)

Cost Recharge Requirement
25 40
Effect: Accurate fire from the Bren machine gun can shatter weapon sights, vision blocks, drive wheels, and stun enemy crews.

Enable Point (ABILITY)

Cost
Free
Effect: Re-enable a point so it can once again be captured.

Creeping Barrage Cover (ABILITY)

Passive
Effect: Defensive bonus for Emplacement cover. Click for details.

Rifle Smoke Grenade (ABILITY)

Cost Recharge Requirement
25 30
Effect: Rifle grenadiers will fire a few smoke rounds to provide cover for nearby troops, or mask enemy emplacements.

Withdraw to Captain's Position (ABILITY)

Cost Recharge
Free 60
Effect: Withdraw your units to the Captain's current position.

Recon Element (UPGRADE)

Cost Time Range
35 20 30
Effect: Upgrades to a faster moving, but more lightly armed recon squad also adds a well trained marksman.

Bren Light Machine Gun (UPGRADE)

Cost Time
75 30
Effect: Equip this Squad with a Bren Light Machine Gun.

Rifle Grenades (UPGRADE)

Cost Time
75 25
Effect: The infantry section will upgrade their rifles to enable them to fire grenades.
WEAPONS: Weapons Requirement
Lee Enfield Rifle Default Weapon
Bren Mark II LMG Bren LMG Upgrade
Rifle Grenade Rifle Grenade Upgrade


VETERANCY

Not Available
See Captain and Lieutenant Files

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