SdKfz 250 Light AT Halftrack


STATISTICS

SdKfz 250 Light AT Halftrack

CoHWiki - Light AT Halftrack
Hit Points 286 Speed Max Speed 6.5 Armor
Type
Assault Vehicle
Cost Manpower 260 Acceleration 4.5 Critical Halftrack
Munition 0 Deceleration 3 Weapon Sdkfz 22x
Fuel 15 Rotation 50 Attack
Ratings
2
Population 6 Sight Radius 35 5
Upkeep 0.0084 Detect Camouflage 0 3
Build Time 45 Rear Damage Enabled False 1
Crush Humans False
Crush Mode Light


ABILITIES, UPGRADES AND WEAPONS

Vehicle Cover (ABILITY)

Passive
Effect: Vehicle Cover Ability. Click for details on this passive ability.

Tread Breaker (ABILITY)

Cost Recharge
40 240
Effect: This aimed shot can disable the wheels or treads of an enemy vehicle, immobilizing it.

Focused Firing (ABILITY)

Cost Duration Recharge
40 30 240
Effect: The Light AT Gunner exposes the precision of his weapon by taking careful aim with every shot, slowing the rate of fire but capable of hitting even a moving infantry target with utmost accuracy.
WEAPONS: Weapons Requirement
37mm PaK 25 AT Halftrack Gun Default Weapon
37mm PaK 25 AT Halftrack Tread Breaker Tread Breaker Ability


VETERANCY

VETERANCY Options Requirement
16 EXP
22 EXP
38 EXP
VET UPGRADES Modifier Value Comments
** Received Damage 0.9 (0.95)

Bonus is stackable.

Maximum 3

Received Accuracy 0.9 (0.95)
Maximum Speed 1.15 (1.05)
Maximum Health 1.15
Accuracy 1.15

Bonus is stackable.

Maximum 3

Reload 0.9
Cooldown 0.9
Penetration 1.15
** Data in ( ) is only available when you reach level 2 and 3 defensive.

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