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Panzer Elite Trench Penalty (ABILITY) |
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Passive |
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| Effect: Panzer Elite Trench Penalty. Click for more detail! |
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Enable Point (ABILITY) |
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Cost |
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| Free |
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| Effect: Re-enable a point so it can once again be captured. |
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Mine Detection (ABILITY) |
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Cost |
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Requirement |
| Passive |
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| Effect: The squad can detect mines in a small radius. |
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Sprint (ABILITY) |
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Cost |
Duration |
Recharge |
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Requirement |
| Free |
15 |
60 |
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All PzGn. Upgrades |
| Effect: Sprinting will make a squad move faster for a short time. |
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Fire Panzerfaust (ABILITY) |
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Cost |
Recharge |
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35 |
20 |
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| Fire the disposable 100mm Panzerfaust at Enemy Armor or Structures. |
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Camouflage (ABILITY) |
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Cost |
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| Free |
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Effect: Camouflaged Units can only be detected if they engage in combat or if an Enemy Unit is in close proximity. While Camouflage is active, movement speed is reduced. |
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Anti Building Incendiary Device (ABILITY) |
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Cost |
Recharge |
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40 |
240 |
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| Effect: Fallschirmjager throw an incendiary device with a very long burn time, effective against buildings and emplacements. |
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FG42 Assault Rifle (UPGRADE) |
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Cost |
Time |
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75 |
30 |
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| Effect: Equip Fallschirmjager with FG42 Assault Rifles for increased firepower. |
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| WEAPONS: |
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Weapons |
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Requirement |
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Panzer Elite Kar 98K Rifle |
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Default Weapon |
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Kar 98K Squad Leader Rifle |
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Default Squad Leader Weapon |
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Panzerfaust |
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Fire Panzerfaust Ability |
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Fallschirmjägergewehr 42 |
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FG42 Upgrade |
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Anti Building Incendiary Device |
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Anti Building Incendiary Device |
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