Fallshirmjagers


STATISTICS

Fallshirmjagers

CoHWiki - Fallshirmjagers
Squad Size 4

Armor
Type

Assault Infantry
Health (/man) 60 Critical Infantry
Cost
(/man)
Manpower 85 Weapon Soldier
Population 1 Attack
Ratings
3
Upkeep 0.0028 0
Build Time (/man) 8 0
Speed 3 0
Capture Rate 1 Reinforce Cost Percentage 43.6%
Sight 35 Received Accuracy (Retreat) 0.5
Detect Camouflage 7
Detected Radius 3


ABILITIES, UPGRADES AND WEAPONS

Panzer Elite Trench Penalty (ABILITY)

Passive
Effect: Panzer Elite Trench Penalty. Click for more detail!

Enable Point (ABILITY)

Cost
Free
Effect: Re-enable a point so it can once again be captured.

Mine Detection (ABILITY)

Cost Requirement
Passive
Effect: The squad can detect mines in a small radius.

Sprint (ABILITY)

Cost Duration Recharge Requirement
Free 15 60 All PzGn. Upgrades
Effect: Sprinting will make a squad move faster for a short time.

Fire Panzerfaust (ABILITY)

Cost Recharge
35 20
Fire the disposable 100mm Panzerfaust at Enemy Armor or Structures.

Camouflage (ABILITY)

Cost
Free

Effect: Camouflaged Units can only be detected if they engage in combat or if an Enemy Unit is in close proximity. While Camouflage is active, movement speed is reduced.

Anti Building Incendiary Device (ABILITY)

Cost Recharge
40 240
Effect: Fallschirmjager throw an incendiary device with a very long burn time, effective against buildings and emplacements.

FG42 Assault Rifle (UPGRADE)

Cost Time
75 30
Effect: Equip Fallschirmjager with FG42 Assault Rifles for increased firepower.
WEAPONS: Weapons Requirement
Panzer Elite Kar 98K Rifle Default Weapon
Kar 98K Squad Leader Rifle Default Squad Leader Weapon
Panzerfaust Fire Panzerfaust Ability
Fallschirmjägergewehr 42 FG42 Upgrade
Anti Building Incendiary Device Anti Building Incendiary Device


VETERANCY

VETERANCY Options Requirement
8 EXP
24 EXP
38 EXP
VET UPGRADES Modifier Value Comments
Received Damage 0.95

Bonus is stackable.

Maximum 3

Received Accuracy ** 0.95
Received Suppression 0.85
Maximum Health 1.1
Health Regeneration +0.007
Accuracy 1.1

Bonus is stackable.

Maximum 3

Reload 0.9
Cooldown 0.9
Penetration 1.15
** Received Accuracy is only available when you reach level 3 defensive.

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