Marder III Tank Hunter


STATISTICS

Marder III Tank Hunter

CoHWiki - Marder III
Hit Points 375 Speed Max Speed 6 Armor
Type
Assault Vehicle
Cost Manpower 300 Acceleration 2.5 Critical Armour
Munition 0 Deceleration 4 Weapon Marder III
Fuel 40 Rotation 24 Attack
Ratings
1
Population 8 Sight Radius 35 8
Upkeep 0.0228 Detect Camouflage 0 8
Build Time 45 5
Crush Humans False
Crush Mode Medium


ABILITIES, UPGRADES AND WEAPONS

Vehicle Cover (ABILITY)

Passive
Effect: Vehicle Cover Ability. Click for details on this passive ability.

APCR Rounds (UPGRADE)

Passive Requirement
Effect: AT guns and main tank guns are issued the more powerful APCR (Armor Piercing Composite Rigid) Panzergranate 40 ammunition that will improve armor penetration.

Site Main Gun (ABILITY)

Cost Recharge
Free 10
Effect: The Marder III can sacrifice mobility to gain more destructive power from its 75mm Pak 40 Anti Tank gun.
WEAPONS: Weapons Requirement
75mm PaK 40 Marder III Gun Default Weapon


VETERANCY

VETERANCY Options Requirement
12 EXP
34 EXP
48 EXP
VET UPGRADES Modifier Value Comments
** Received Damage 0.9 (0.95)

Bonus is stackable.

Maximum 3

Received Accuracy 0.9 (0.95)
Maximum Speed 1.15 (1.05)
Maximum Health 1.15
Accuracy 1.15

Bonus is stackable.

Maximum 3

Reload 0.9
Cooldown 0.9
Penetration 1.15
** Data in ( ) is only available when you reach level 2 and 3 defensive.

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