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Enable Point (ABILITY) |
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Cost |
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| Free |
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| Effect: Re-enable a point so it can once again be captured. |
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Medical Kit (ABILITY) |
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Cost |
Duration |
Recharge |
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Requirement |
35 |
60 |
60 |
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| Effects: Use of the Medical Kit will heal your Squad over time. (Friendly Territory ONLY) |
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Medical Kit (ABILITY) |
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Cost |
Duration |
Recharge |
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Requirement |
35 |
60 |
60 |
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| Effects: Use of the Medical Kit will heal your Squad over time. |
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Supervise (ABILITY) |
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Cost |
Recharge |
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Free |
10 |
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| Effects: Reduces the unit creation time of any Supervised Structure. Officer will Supervise until ordered elsewhere. |
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Observed Fire (ABILITY) |
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Cost |
Rockets |
Recharge |
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Requirement |
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150 |
15 |
30 |
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| Effects: A tight cluster of 81mm Mortar rounds will fall accurately on the chosen target area. |
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Force Retreat (ABILITY) |
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Cost |
Recharge |
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Requirement |
50 |
30 |
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| Effect: Force any Enemy Infantry Squad to immediately retreat. |
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Inspired Assault (ABILITY) |
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Cost |
Duration |
Recharge |
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Requirement |
50 |
20 |
45 |
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| Effect: Propaganda efforts inspire all Troops to attack the Enemy with renewed intensity with no regard for their personal safety while this ability is active. |
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For the Fatherland! (ABILITY) |
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Cost |
Duration |
Recharge |
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Requirement |
45 |
30 |
30 |
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| Effects: Zealous patriotism gives all friendly Units in controlled Territory a defensive bonus. |
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Blitzkrieg (ABILITY) |
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Cost |
Duration |
Recharge |
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Requirement |
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150 |
30 |
60 |
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| Effects: All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace. |
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| WEAPONS: |
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Weapons |
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Requirement |
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9mm Luger Pistol |
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Default Weapon |
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Officer 81mm Mortar Barrge |
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Observed Fire Ability |
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