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Medical Kit (ABILITY) |
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Cost |
Duration |
Recharge |
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Requirement |
35 |
60 |
60 |
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| Effects: Use of the Medical Kit will heal your Squad over time. (Friendly Territory ONLY) |
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Medical Kit (ABILITY) |
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Cost |
Duration |
Recharge |
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Requirement |
35 |
60 |
60 |
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| Effects: Use of the Medical Kit will heal your Squad over time. |
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Pioneer Spam Penalty (ABILITY) |
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Passive |
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| Effects: Pioneer Spam Penalty |
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Wirecutters (ABILITY) |
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Passive |
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| Effects: Cut barbed wires. |
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Repair (ABILITY) |
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Passive |
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| Effect: Repair damaged buildings and vehicles. |
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Vet 3 Pioneer Repair (ABILITY) |
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Passive |
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Requirement |
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| Effect: Repair damaged buildings and vehicles. |
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Construct (ABILITY) |
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Passive |
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| Effects: Construct base buildings. |
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Construct (ABILITY) |
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Passive |
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| Effect: Construct field defences. |
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Salvage Wreck (ABILITY) |
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Passive |
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| Effects: Salvage Munitions from Wrecked Vehicles. |
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Flammenwerfer 42 (UPGRADE) |
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Cost |
Time |
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50 |
30 |
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| Effects: Equip Pioneers with the Flammenwerfer 42 portable Flamethrower. |
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Minesweepers (UPGRADE) |
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Cost |
Time |
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35 |
20 |
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| Effects: Equip Pioneers with the Minesweepers. |
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Inspired Assault (ABILITY) |
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Cost |
Duration |
Recharge |
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Requirement |
50 |
20 |
45 |
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| Effect: Propaganda efforts inspire all Troops to attack the Enemy with renewed intensity with no regard for their personal safety while this ability is active. |
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For the Fatherland! (ABILITY) |
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Cost |
Duration |
Recharge |
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Requirement |
45 |
30 |
30 |
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| Effects: Zealous patriotism gives all friendly Units in controlled Territory a defensive bonus. |
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Blitzkrieg (ABILITY) |
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Cost |
Duration |
Recharge |
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Requirement |
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150 |
30 |
60 |
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| Effects: All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace. |
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| WEAPONS: |
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Weapons |
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Requirement |
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MP40 SMG |
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Default Weapon |
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Flammenwerfer 42 |
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Flammenwerfer 42 Upgrade |
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