Pioneers


STATISTICS

Pioneers

CoHWiki - Pioneers
Squad Size 2

Armor
Type

Assault Infantry
Health (/man) 70 Critical Infantry
Cost
(/man)
Manpower 60 Weapon Infantry
Population 1 Attack
Ratings
1
Upkeep 0.00625 0
Build Time (/man) 7 0
Speed 3 0
Capture Rate 1 Reinforce Cost Percentage 50%
Sight 35 Received Accuracy (Retreat) 0.5
Detect Camouflage 7


ABILITIES, UPGRADES AND WEAPONS

Enable Point (ABILITY)

Cost
Free
Effect: Re-enable a point so it can once again be captured.
Medical Kit (ABILITY) Cost Duration Recharge Requirement
35 60 60
Effects: Use of the Medical Kit will heal your Squad over time. (Friendly Territory ONLY)
Medical Kit (ABILITY) Cost Duration Recharge Requirement
35 60 60
Effects: Use of the Medical Kit will heal your Squad over time.
Pioneer Spam Penalty (ABILITY) Passive
Effects: Pioneer Spam Penalty
Wirecutters (ABILITY) Passive
Effects: Cut barbed wires.
Repair (ABILITY) Passive
Effect: Repair damaged buildings and vehicles.
Vet 3 Pioneer Repair (ABILITY) Passive Requirement
Effect: Repair damaged buildings and vehicles.
Construct (ABILITY) Passive
Effects: Construct base buildings.
Construct (ABILITY) Passive
Effect: Construct field defences.
Salvage Wreck (ABILITY) Passive
Effects: Salvage Munitions from Wrecked Vehicles.
Flammenwerfer 42 (UPGRADE) Cost Time
50 30
Effects: Equip Pioneers with the Flammenwerfer 42 portable Flamethrower.

Minesweepers (UPGRADE)

Cost Time
35 20
Effects: Equip Pioneers with the Minesweepers.
Inspired Assault (ABILITY) Cost Duration Recharge Requirement
50 20 45
Effect: Propaganda efforts inspire all Troops to attack the Enemy with renewed intensity with no regard for their personal safety while this ability is active.
For the Fatherland! (ABILITY) Cost Duration Recharge Requirement
45 30 30
Effects: Zealous patriotism gives all friendly Units in controlled Territory a defensive bonus.
Blitzkrieg (ABILITY) Cost Duration Recharge Requirement
150 30 60
Effects: All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace.
WEAPONS: Weapons Requirement
MP40 SMG Default Weapon
Flammenwerfer 42 Flammenwerfer 42 Upgrade


VETERANCY

VETERANCY Modifier Value Requirement
Health Regeneration 0.022
Upgrade Armor to Infantry Elite
Maximum Health 1.2

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