Sniper


STATISTICS

Sniper

CoHWiki - Sniper
Squad Size 1

Armor
Type

Assault Infantry
Health (/man) 75 Critical Infantry
Cost
(/man)
Manpower 340 Weapon Sniper
Population 4 Attack
Ratings
9
Upkeep 0.0112 0
Build Time (/man) 50 0
Speed 3 0
Capture Rate 1
Sight 35 Received Accuracy (Retreat) 0.75
Detect Camouflage 7
Detected Radius 1


ABILITIES, UPGRADES AND WEAPONS

Enable Point (ABILITY)

Cost
Free
Effect: Re-enable a point so it can once again be captured.
Medical Kit (ABILITY) Cost Duration Recharge Requirement
35 60 60
Effects: Use of the Medical Kit will heal your Squad over time. (Friendly Territory ONLY)
Medical Kit (ABILITY) Cost Duration Recharge Requirement
35 60 60
Effects: Use of the Medical Kit will heal your Squad over time.
Camouflage (ABILITY) Cost
Free
Effects: Camouflaged Units can only be detected if they engage in combat or if an Enemy Unit is in close proximity. While Camouflage is active, movement speed is reduced.
Hold Fire (ABILITY) Cost
Free
Effect: Order the unit to Hold Fire.
Inspired Assault (ABILITY) Cost Duration Recharge Requirement
50 20 45
Effect: Propaganda efforts inspire all Troops to attack the Enemy with renewed intensity with no regard for their personal safety while this ability is active.
For the Fatherland! (ABILITY) Cost Duration Recharge Requirement
45 30 30
Effects: Zealous patriotism gives all friendly Units in controlled Territory a defensive bonus.
Blitzkrieg (ABILITY) Cost Duration Recharge Requirement
150 30 60
Effects: All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace.
WEAPONS: Weapons Requirement
Gewehr 43 Sniper Rifle Default Weapon


VETERANCY

VETERANCY Modifier Value Requirement
Health Regeneration 0.022
Received Suppression 0.5
Maximum Health 1.2
Cooldown 0.6

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