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Enable Point (ABILITY) |
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Cost |
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| Free |
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| Effect: Re-enable a point so it can once again be captured. |
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Medical Kit (ABILITY) |
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Cost |
Duration |
Recharge |
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Requirement |
35 |
60 |
60 |
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| Effects: Use of the Medical Kit will heal your Squad over time. (Friendly Territory ONLY) |
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Medical Kit (ABILITY) |
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Cost |
Duration |
Recharge |
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Requirement |
35 |
60 |
60 |
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| Effects: Use of the Medical Kit will heal your Squad over time. |
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Camouflage (ABILITY) |
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Cost |
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Free |
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| Effects: Camouflaged Units can only be detected if they engage in combat or if an Enemy Unit is in close proximity. While Camouflage is active, movement speed is reduced. |
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Hold Fire (ABILITY) |
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Cost |
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| Free |
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| Effect: Order the unit to Hold Fire. |
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Inspired Assault (ABILITY) |
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Cost |
Duration |
Recharge |
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Requirement |
50 |
20 |
45 |
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| Effect: Propaganda efforts inspire all Troops to attack the Enemy with renewed intensity with no regard for their personal safety while this ability is active. |
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For the Fatherland! (ABILITY) |
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Cost |
Duration |
Recharge |
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Requirement |
45 |
30 |
30 |
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| Effects: Zealous patriotism gives all friendly Units in controlled Territory a defensive bonus. |
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Blitzkrieg (ABILITY) |
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Cost |
Duration |
Recharge |
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Requirement |
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150 |
30 |
60 |
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| Effects: All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace. |
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| WEAPONS: |
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Weapons |
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Requirement |
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Gewehr 43 Sniper Rifle |
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Default Weapon |
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