Volksgrenadiers


STATISTICS

Volksgrenadiers

CoHWiki - Volksgrenadiers
Squad Size 5

Armor
Type

Assault Infantry
Health (/man) 60 Critical Infantry
Cost
(/man)
Manpower 56 Weapon Infantry
Population 1 Attack
Ratings
2
Upkeep 0.0028 0
Build Time (/man) 6 0
Speed 3 0
Capture Rate 1 Reinforce Cost Percentage 50%
Sight 35 Received Accuracy (Retreat) 0.5
Detect Camouflage 7


ABILITIES, UPGRADES AND WEAPONS

Construction (ABILITY) Passive
Effect: Construct field defences. (Sandbags and Barbed Wires Only)

Enable Point (ABILITY)

Cost
Free
Effect: Re-enable a point so it can once again be captured.
Medical Kit (ABILITY) Cost Duration Recharge Requirement
35 60 60
Effects: Use of the Medical Kit will heal your Squad over time. (Friendly Territory ONLY)
Medical Kit (ABILITY) Cost Duration Recharge Requirement
35 60 60
Effects: Use of the Medical Kit will heal your Squad over time.
Zeal (ABILITY) Passive Requirement
Effects: Fanaticism causes Infantry Squads to fight more fiercely as they take losses.
Inspired Assault (ABILITY) Cost Duration Recharge Requirement
50 20 45
Effect: Propaganda efforts inspire all Troops to attack the Enemy with renewed intensity with no regard for their personal safety while this ability is active.
For the Fatherland! (ABILITY) Cost Duration Recharge Requirement
45 30 30
Effects: Zealous patriotism gives all friendly Units in controlled Territory a defensive bonus.
Assault! (ABILITY) Cost Duration Recharge Requirement
50 10 20
Effect: The Squad will unleash a vicious rain of Grenades before getting into close range with the target.
Blitzkrieg (ABILITY) Cost Duration Recharge Requirement
150 30 60
Effects: All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace.
Fire Panzerfaust (ABILITY) Cost Recharge Requirement
35 15
Effects: Fire the disposable 100mm Panzerfaust at Enemy armor or Structures.

MP40 Sub-Machine Gun (UPGRADE)

Cost Time Requirement
50 10
Effects: Volksgrenadier Squads get improved short-range firepower with the MP40 Sub-Machine Gun.
WEAPONS: Weapons Requirement
Volksrenadier Karabiner 98k Rifle Default Weapon
Karabiner 98k Squad Leader Rifle (MP44) Default Squad Leader Weapon
MP40 Sub-Machine Gun MP40 Sub-Machine Gun Upgrade
Panzerfaust Fire Panzerfaust Ability
Assault Model 24 Stielgranate Assault! Ability


VETERANCY

VETERANCY Modifier Value Requirement
Health Regeneration 0.022
Received Suppression 0.75
Received Damage 0.95
Maximum Health 1.2

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